Chatter
UX Project
Team Size: 4
Team Members: Khadijat Amoo, Anna Cecere, Ramse Dickey, Trinn Nguyen
My Contribution
Design the “in-chat experience” for the hi-fi prototype
Developed the Esther Deacon persona
Developed the international PhD student scenario and storyboard
Developed the Baseline lo-fi prototype
Documented feedback from users and implemented suggestions
UX Skills Applied
Tools: Figma, Photoshop
Prototyping + Wireframing
Personas + Scenerios + Storyboards
Problem Space
People have been isolated to a specific environment due to the COVID-19 pandemic.
As social beings, it is essential to our physical, mental, and emotional health to interact.
Our goal is to limit distance and prioritize safety while facilitating meaningful connections and interactions between people.
People affected:
College students, Young adults/Young professionals (18-30)
People who live by themselves
Society as a whole
Personas
Storyboards + Scenarios
Lo-fi Wireframes
A social/dating app that searches for matches based on users’ preferences and interests, thus allowing users to connect and message each other.
A group-chat-based app for Georgia Tech students to connect through mutual interest clubs and organizations.
A social/dating app that searches for matches based on users’ preferences and interests, thus allowing users to connect and message each other.
Mixed-Fi Wireframes
(used for cognitive walkthrough and user feedback)